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Pathfinding Demo
This project was done in school in C++ for the class Game Engine where we studied the intricacies of engines . It was my first attempt at creating a seeking behavior and creating a pathfinding algorithm using AStar.
AStar
This was my first attempt of using AStar. I created a grid with passable and impassable nodes. I wanted to use multiple entities to stress test to see if there was any loss in performance.
Seek
I wanted to try my hand at AI seeking. For this I used Craig Reynolds seeking algorithm. I wanted to get the effect as if the entity was like a vehicle driving towards the destination. This was fun to explore because of the scalars that affected the function such as mass and speed.
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