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Falling Dream

This game was submitted in the Dallas Society of Play's game jam HEXCODE x THEME SHOWDOWN JAM 2.

Game Info

  • Players: Single Player

  • Genre: Side Scroller Platformer

Development Info

  • Role: Programmer, Level Designer, Game Designer

  • Team Size: 1

  • Development Time: 1 week

  • Game Engine: Unity

Quick Summary

During my Spring break in March 2021 I decided to join in on Dallas Society of Play's game jam HEXCODE x THEME SHOWDOWN JAM 2. During this time I was only in my second semester of my school program, so my knowledge was limited. So with limited time and my limited knowledge I decided to make a platformer where you couldn't jump. 

My Limitations

Since this was my first game jam and I have only been programming/developing games for about 8 months, I definitely had some roadblocks. One of them was trying to figure out how to make a platformer without jumping.  I decided to have the player teleport to the top and have the player drop to the floor. I felt that this fell in with the theme "Dream". This was good for me since I had one week to create a game. It took out the problem that I had, which was figuring out how to program jumping in my game.

FirstLevel.gif

Time 

Within this one week, I definitely learned a lot about quick decision making and time management. Since I was working alone in this game jam, I had to allocate my time in art, programming, and design. 

ComboKill.gif
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